RYU
Keep opponents at a distance with Hadokens, then catch their jump-ins with a Shoryuken.


Twelve classic fighters. All the moves you remember.
Meet the fightersChoose a fighter to see their moves and combos.
Keep opponents at a distance with Hadokens, then catch their jump-ins with a Shoryuken.
Get in close with Sumo Headbutt, then keep up the pressure with Hundred Hand Slap.
Roll into your opponent or use Electric Thunder when they get close.
Keep opponents at bay with Sonic Booms and punish jump-ins with Flash Kicks. Remember to charge both moves.
A powerful grappler who thrives up close. Get within throw range and land a Spinning Piledriver.
Use Dhalsim’s long reach to keep opponents at a distance and avoid getting trapped in a corner.
Like Ryu, Ken has a Hadoken, Shoryuken and Tatsumaki. He’s a good pick if you like to go on the offensive.
Chun-Li is quick on her feet, with signature moves like Hundred Lightning Kicks and Spinning Bird Kick.
Hold back to charge, wait for an opening, then rush in with a dash punch.
Mix high and low Tiger Shots to keep opponents out, and use Tiger Uppercut when they jump in.
Vega combines speed and long-reaching claw attacks with acrobatic wall dives.
Take control of the final boss and go on the attack with Psycho Crusher and Double Knee Press.
Special moves and follow-ups. All inputs assume your character is facing right.
↓ ↘ → + PQuarter-circle forward, then punch.
→ ↓ ↘ + PForward, down, down-forward; finish with punch.
↓ ↙ ← + KWhile on the ground, make a quarter-circle back motion and press kick.
P · repeatRapidly press punch.
[←] → + PHold back to charge, then press forward and punch together.
P · repeatRapidly press punch.
[←] → + PCharge back, then forward + punch.
[←] → + PCharge back, then forward + punch.
[↓] ↑ + KHold down to charge, then press up and kick together. You can also charge by holding down-back.
↓ ↘ → + PQuarter-circle forward, then punch.
← ↙ ↓ ↘ → + PHalf-circle forward, then punch.
360° + PMake a full-circle motion and press punch while within throw range.
LP + MP + HPPress all three punch buttons together.
[←] → + PCharge back, then forward + punch.
[←] → + KThis punch uses a kick button.
[PPP / KKK] · releaseHold all three punch buttons or all three kick buttons, then release.
[←] → + PCharge back, then forward + punch.
[↓] ↖ / ↗ + K · PCharge down, then press up-back or up-forward with kick to jump off the wall. Press punch to attack.
Wall dive · ← / → + PDuring the wall dive, get close to your opponent and press back or forward with punch to grab them.
← ←Tap back twice quickly. This is the input for Champion Edition.
↓ ↘ → + PQuarter-circle forward + punch.
↓ ↘ → + KQuarter-circle forward + kick.
→ ↓ ↘ + PForward, down, down-forward + punch.
↓ ↘ → ↗ + KMake a quarter-circle forward, continue to up-forward, then press kick.
[←] → + PCharge back, then forward + punch.
[←] → + KCharge back, then forward + kick.
[↓] ↑ + KCharge down, then up + kick.
After Head Press · PAfter the stomp, steer toward the opponent and press punch for the follow-up.
K · repeatRapidly press kick.
[↓] ↑ + KCharge down, then up + kick.
↓ ↘ → + PQuarter-circle forward, then punch.
→ ↓ ↘ + PForward, down, down-forward; finish with punch.
↓ ↙ ← + KWhile on the ground, make a quarter-circle back motion and press kick.
Follow the steps in order. Aim to land jumping attacks close to your opponent, just before you touch the ground. Combos depend on timing, spacing and who you’re fighting.
↗ · HK↓ + MK↓ ↘ → + PInput Hadoken as the medium kick hits, without waiting for the kick to finish.
HP→ ↓ ↘ + LPUse the close standing punch, then cancel straight into the uppercut.
↗ · HK↓ + HKConnect the jumping hit just before landing, then attack immediately.
↗ · HPMP↓ + HKLand close enough to hit with a standing medium punch, then link into a sweep.
↗ · HPHP[←] → + HPStart holding back as soon as you leave the ground, and keep charging through the standing punch.
↗ · HP↓ + MP[↓] ↑ + HKHold down-back during the jump and crouching punch. As the punch connects, press up and heavy kick together.
↓ + MK↓ + MKStay very close so the first kick uses its close-range animation. Time the second kick after recovery.
MP↓ + HKStand close enough for medium punch to connect, but outside throw range.
↗ · HK↓ + MKLP + MP + HPLand close, then cancel crouching medium kick into Double Lariat by pressing all three punch buttons.
↗ · HPLP[←] → + PStart holding back as soon as you jump, and keep charging through the light punch.
↓ + LKLK[←] → + KKeep holding back through both normal attacks, then press forward and kick to finish with Dash Upper.
↗ · HP↓ + MPMPLand close and time each medium punch so it hits as the previous attack ends.
[←] → + MP↓ + MPConnect the rolling attack up close, then link crouching medium punch.
↗ · HKLP↓ ↘ → + PLand close and input Tiger Shot as soon as the light punch connects.
↗ · HK↓ + LK→ ↓ ↘ + LPCancel the crouching light kick into the light uppercut.
↗ · HKLP[←] → + HPHold back during the jump and light punch, then press forward and heavy punch to finish with Psycho Crusher.
↓ + LP · ↓ + LPLP[←] → + MKBegin close and keep charging back throughout the light punches.
↓ + MPHPStay close and time the standing heavy punch after the crouching medium punch recovers.
↗ · HPHPK · K · K…Land close, connect with standing heavy punch, then rapidly tap kick to finish with Hundred Lightning Kicks.
↗ · HK↓ + MK↓ ↘ → + PCancel the crouching medium kick into Hadoken as it connects.
HP→ ↓ ↘ + HPStart close and cancel the heavy punch immediately; the heavy uppercut can hit twice.
THE ORIGINAL TITLE SCREEN · 1992Released in 1992, Champion Edition added the four bosses to the playable roster for a total of twelve fighters. It also allowed both players to choose the same character.
Between fights, earn extra points by smashing a car, wooden barrels and oil drums.
You have 40 seconds to wreck the car. Work on both sides to finish the job.
Smash all 20 barrels as they fall. Watch their speed and time your hits.
Smash the stacked oil drums before the 40 seconds are up. Watch out for flames—they’ll knock you back.
Use the directional controls to move, jump and crouch. Hold back for a standing block or down-back for a crouching block.
Punches and kicks each come in light, medium and heavy versions. Light attacks are quick; heavy attacks deal more damage.
With Ryu facing right, enter down, down-forward, forward, then punch. Reverse left and right when facing left.
Pick your fighter and step into the fight.
No. This is an Android APK, so it won’t install on an iPhone or iPad.
Open the APK from your browser’s downloads or your phone’s file manager, then follow the on-screen instructions to install it.
Check that you have enough storage space, then try downloading the APK again. You’ll need a phone running a 64-bit ARM version of Android; 32-bit systems aren’t supported. If it still won’t install, check the error message for more details.
No. This version only supports single-player matches against the computer. There’s no local or online multiplayer.
Playing as Ryu or Ken, slide the directional control from down to down-right to right, then press punch. That’s for facing right—reverse the motion when facing left. Choose a fighter above to see the rest of their moves.
Close the game and open it again. If that doesn’t help, restart your phone. If it crashes or shows a black screen every time you open it, it may not be compatible with your version of Android.